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21. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Well, with 4 Extenders II and 5 PDU IIs I get 20625 shields. Using one Invulnerability Field II and 1 Tech II Shield Recharger, I get a rechargerate of ~797s which results in 25,88*2,5/s => 64,7 max. In contrast to my active setup, you got 131...
- by Andrew Redburn - at 2005.08.16 15:40:00
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22. Eagle for NPCs - in Ships and Modules [original thread]
Originally by: Greenwing Originally by: Murex Originally by: Sorja You can't fit 4x250 and 2 heavies without 3 PDS IIs in low. At least mine can't, with relevant skills at 5 (the new one at 1, wouldn't make any difference, ...
- by Andrew Redburn - at 2005.08.12 10:01:00
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23. Eagle for NPCs - in Ships and Modules [original thread]
I use: 4 * 250mm II 2 * Arbelest Heavy 1 Large II SB or Gist Med SB 1 Amp 2 Hardener of NPCs Type 1 AB (II or named) or Hardener if vs Angels 1 Mag II 3 PDU II Tanking capability is GREAT with Gist Med even infinite runable Damage with Tech I...
- by Andrew Redburn - at 2005.08.12 09:54:00
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24. MOA Setup for NPC - in Ships and Modules [original thread]
Edited by: Andrew Redburn on 12/08/2005 09:24:58 Originally by: Korthan Long Range: 4 x 250mm Prototype Gauss Cannon or 250mm Railgun II 2 x XR-3000 Heavy Launcher ( think the name for that is right??) 1 x Medium Shield Booster II 2 x...
- by Andrew Redburn - at 2005.08.12 09:17:00
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25. Torps Need Love vs. Cruisers - in Ships and Modules [original thread]
Edited by: Andrew Redburn on 11/08/2005 13:00:02 So finally we all agree that we simply use: 2 Heavy NOS 6 (named or II) CM Launchers and one or more BCU in lows to kill Cruisers. Question is, if we will be able to kill BS with it as well. ...
- by Andrew Redburn - at 2005.08.11 13:00:00
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26. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Edited by: Andrew Redburn on 11/08/2005 07:56:40 Since I misunderstood the Tech II low slot modules description, I will check it out. Maybe I can turn numbers in favour of passive. One last remark before I do more testing: your invulnerabilit...
- by Andrew Redburn - at 2005.08.11 07:56:00
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27. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Edited by: Andrew Redburn on 10/08/2005 15:42:00 You either don't have 21k shields and 180 regen or you don't have hardeners, simply because you can not fit for both. Unless you prove me wrong, my earlier statements are valid and active > p...
- by Andrew Redburn - at 2005.08.10 15:41:00
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28. Missle adjustments - in Player Features and Ideas Discussion [original thread]
Edited by: Andrew Redburn on 10/08/2005 14:37:03 Hello, there are a lot of whining posts on the boards, but some very usefull and critical posts as well. My opinion is a lot like the one quoted here: Originally by: ELECTR0FREAK Sinc...
- by Andrew Redburn - at 2005.08.10 14:34:00
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29. Low skill points, So what should I do? - in Ships and Modules [original thread]
I suggest you train your learning skills up to lv4 first and then go on with training combat and combat related skills. Training for Assault Frigates is my suggestion with regards to NPCing (Complexes lv3 and 4) and also very good for PvP as supp...
- by Andrew Redburn - at 2005.08.10 13:35:00
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30. Large mining barge VS Moros - in Ships and Modules [original thread]
Originally by: K3NDY if i was able to id pwn the hell out of the carebear who dares use a COMBAT vessel like a dread to mine in. Actually my char is based on PvP Skills, but from time to time even me has to mine to earn isk. And mining...
- by Andrew Redburn - at 2005.08.10 13:31:00
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31. A sad way to use a raven. - in Ships and Modules [original thread]
Large Tech II , 2 Amps, 2 Shield Hardeners of NPCs damage, 1 Cap Recharger Low 4-5 PDU II Runs infinite and tanks 372hp/4s => ~6k dmg/Min. Allows you to tank any medium NPC Spawn (1BS, some cruisers/friggs).
- by Andrew Redburn - at 2005.08.10 09:03:00
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32. Large mining barge VS Moros - in Ships and Modules [original thread]
Well, I am going for a Moros to PvP in Fleets. Hearing about the mining capabilities I might also use it for mining instead of my Covetor. The reason for this is obvious: Mining solo in 0.0 without need for a tank and without need for an hauler. ...
- by Andrew Redburn - at 2005.08.10 08:59:00
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33. Against missiles? - in Ships and Modules [original thread]
Crow at 550m/s takes ~30-40 dmg / torp (me crow vs Raven) I imagine Interceptor at >1km/s with AB II/OD should get ~10dmg/torp. Only problem will be rockets then, but they don't do much damage anyway and have a real low range. There was a too...
- by Andrew Redburn - at 2005.08.09 15:31:00
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34. How do you kill mission drones? - in Missions & Complexes [original thread]
I used a Harpy for that type of complex and I think any AF will do it with ease. I also did the same comlex type lv3 in a punisher and my amarr skills are lv3 frig (just to get to use amarr indy) and small laser turrets 3.
- by Andrew Redburn - at 2005.08.09 13:47:00
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35. Here is how to passive shield tank for those that want know. - in Ships and Modules [original thread]
Edited by: Andrew Redburn on 09/08/2005 13:34:13 Originally by: Elbekar Yemdril Originally by: Calian I don't think active shield tanking is meant to run forever (but I don't have much experience because I don't use it very of...
- by Andrew Redburn - at 2005.08.09 13:33:00
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36. Torps Need Love vs. Cruisers - in Ships and Modules [original thread]
Originally by: Major Ganksta I was a little fuddled when I came back and the wtfpwnage of missles had been wtfpwned!! well at first I wanted to complain but before doing this... well admittedly after a little complaining, I call my friend...
- by Andrew Redburn - at 2005.08.09 13:13:00
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37. Anyone got missle skills to lvl 4 yet? - in Skill Discussions [original thread]
If the target is at 3.8kms or faster u dont do any damage with anything but rockets. and since rockets got a crap range u wont do dmg at all. => missle frig/inty/af vs inty => no chance Even with relative small speed (500m/s+) dmg will be ...
- by Andrew Redburn - at 2005.07.22 12:35:00
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38. Capital Miner - in Ships and Modules [original thread]
actually a barque with maxed mining skills and strip miners II plus crystals is way enough. Even then few piltos can mine enough ore quite fast. I mean a Dread is only ~12 BS, which means a handfull of people with right skills can mine it within ...
- by Andrew Redburn - at 2005.07.22 08:33:00
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39. Medium Missiles vs Medium Turrets - in Ships and Modules [original thread]
the main problem these days is probably sig radius and explosion speed of missles. Even prepatch the dmg output of a cerberus with amxed skills could not keep up with others (but therefor it always hitted at least at closer ranges -> no warp ou...
- by Andrew Redburn - at 2005.07.21 09:08:00
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40. PETITION boost large blasters - in Ships and Modules [original thread]
I would suggest increasing tracking by 1/4th or more, plus give it and dmg mod increase of 0.2. That should make it the most devastating damage dealer but still within a very limited range and not against small targets as long as you don't web/no...
- by Andrew Redburn - at 2005.07.21 09:06:00
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